Ok, now we need to really start thinking ahead to the conversion to TS's COB
and FS2's POF
. In order to get turrets (and any other special stuff you might want) to work, they need to be seperate subobjects in POF
and seperate groups in COB
. Since Rhino and TS cannot directly convert each other's files, we need to go through a 3rd file format, AutoCAD's DXF
. This is the only format that I have discovered that preserves Rhino's layers and converts them into groups when imported into TS.
When assigning surfaces to layers in Rhino, you need to keep a number of things in mind:
So, in short, keep the polycount on a layer below 750, and make sure that all the turrets and other moving stuff are on seperate layers.
Now how do you work with layers in Rhino? Well, I'm not going to go into detail here, and Rhino has excellent reference documentation, but like every other tool in the program, select the objects that you want to perform an action on, and then select the tool. I suggest you experiment a bit to get to know what does what, but trust me - it's easy.
One thing that you can do either here or in TS is give the layers/groups names. I prefer to do what I can in Rhino, as renaming groups in TS can get annoying very easily. The top-left button, Edit Layers, will bring up a nice window where you can rename the layers, turn them on or off and even assign them different colors.
But before you start messing with layers, click on the Select All Polylines button, right next to our friend, Select All Surfaces. Then press Delete. We don't need them no more. :) Now go mess around with layers, and continue this when you're ready.