Rhino FS2 Tutorial

<3.0 - Importing into trueSpace 5>

For trueSpace, I'm not going to guide you step-by-step for things like I did in Rhino (at least, I don't think I'm going to...). I simply don't know the program all that well. There are plenty of good tutorials out there that will get you aquainted with the program, so all I'm going to do is show you what needs to be done.

First of all in TS, save whatever you might have been working in and start a new scene. Now go to File -> Load -> Object... and open up the DXF.

Draw objects as solid

If you choose the Draw Objects As Solid option (which is down on the same row as the menus, but towards the left) you will see that the object looks weird. It's inside out - the normals of all the faces are flipped. For some reason this happens in the conversion from Rhino through DXF to TS. TS5's main toolbar in pop-up, normal and expanded modes - click for full animation (40kb)I don't know exactly why it happens, it just does - but it's very easy to fix.

Flip all normals of object

So first thing, we need to flip all the normals of the model. To do this, find the Flip All Normals button and click it. If you don't see it, it may be under one of the pop-up toolbars that TS loves to use. Each toolbar has a handle on one end.
<TotM - Button Indicators> Toolbar buttons in TS can have up to 2 different indicators. These indicators are little triangles in one of the top corners of the button.
If it's a black triangle in the top-left corner, then it indicates that that button has a toolbar underneath it which will pop-up if you hold down the mouse.
If the triangle is dark red and in the top-right corner, it means that the button function has options that can be access by right-clicking on it.
Clicking on this handle controls whether the toolbar is a pop-up, single-line or expanded. So if you don't see the Flip Normals button, click on the handle that you see in the bottom left corner of the screenshot on the left to toggle the main toolbar into expanded mode.
<TotM - Monster Toolbar Madness> TS has a fail-safe option if you simply can't find a certain tool. Clicking on the trashcan in the lower-left corner will bring up a huge toolbar with every single button in TS. This monster toolbar can be left on-screen in a more normal fashion as it has a handle just like all the other toolbars, and can be reduced to a single line/column of buttons with a click or two. If you want to get rid of it altogether, just click on the trashcan again.
The Flip Normals button will be in the second column from the right. If it's still not showing, then it's under a sub-toolbar, second from the top.

One more thing we need to do before we start on the actual work on the model, is rotate it. While it is not a crucial matter for our example gun platform, when making an actual ship you will need to take this into consideration.

Toggle Grid mode

If you create a ship in Rhino whose right side is what is shown foremost in the right viewport, then you will have to rotate it counter-clockwise by 90 degrees when imported in TS. To make sure that we only rotate the model by 90 degrees, click on the Grid button. This will constrain the rotation to 45 degree increments.

Object rotate

Now click on the Object Rotate button up top. The toolbar it is on may be collapsed, however. Once you've located the button and clicked on it, use the right mouse button to click 'n drag in the main window to rotate the model 90 degrees counter-clockwise.



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