Rhino FS2 Tutorial

<2.1 - First Steps>

Final Flak Platform model - click for full image (18kb)

This is the model we will be creating. It is a simple model of a Flak-armed Gun Platform.

Polyline button

To begin, when you build your model in Rhino, you should always use polylines to define the general shape. If you want, you can use polylines to outline each and every surface on your model, although that can be a bit overkill.
<TotM - Faces> Faces should always be completely flat for FS2. To ensure this in Rhino, always make your faces from 3 points. No more.
The reason to use polylines is because you can select the individual corner points of polylines and reposition them to your hearts content. This will come in very handy when finalizing the shape of your model.

Status bar indicators

Make sure that "Snap" in the status bar at bottom is activated (black). This will constrain the points of the polylines to the grid, which helps prevent non-solid models, a FS2 no-no.

Basic skeleton - click for full image (57kb)Let's create the basic skeleton of our model. Use the polyline tool to create the following skeleton:

Try and create it as exactly as possible - including the mistake (more about that on the next page). If you can't get it right, you can download it here, but the pratice will be good for you.

Use all four views to position the line points in 3D space. The result should be something that resembles an hourglass laying on it's side and flattened a bit, with tapered ends.



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